Fight Them All​

All the level is generated randomly to make infinite number of levels to reduce the work for a level designer.

Disk

Mechanism

There are 3 parts in the mechanism.
  1. Player movement.
  2. Disk Throw  and Catch
  3. Disk Bounce

Level Generation

Using the grid system, making the level design easier by only placing blocks on an array of 2d In Inspector. 

AI

Using the A* algorithm makes the AI able to follow the player and patrol the map, and the Behaviour Tree gives the AI certain Orders to seem like an online game.

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