Fight Them All
All the level is generated randomly to make infinite number of levels to reduce the work for a level designer.
Mechanism
There are 3 parts in the mechanism.
- Player movement.
- Disk Throw and Catch
- Disk Bounce
Level Generation
Using the grid system, making the level design easier by only placing blocks on an array of 2d In Inspector.
AI
Using the A* algorithm makes the AI able to follow the player and patrol the map, and the Behaviour Tree gives the AI certain Orders to seem like an online game.